Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Warrior

Notices

Reply
 
Thread Tools Display Modes
Old Aug 09, 2008, 12:03 PM // 12:03   #1
Frost Gate Guardian
 
Join Date: Apr 2008
Location: London
Guild: Warrior Nation [WNx]
Profession: W/Mo
Advertisement

Disable Ads
Talking Conjure [?????] for Axe?

Ok well its common knowledge to run a conjure with an ele mod... Otherwise it doesnt make sense [Conjure flame] with a fiery mod [Conjure Frost] with a icy mod and [conjure lightning] with a shocking mod... in my case this is with a Gold Destroyer Axe with the 15/50 it came with and no other mods yet attached.

I was wondering what elemental mod would be best for it and if i could use any other ele skills in conjuction with the conjure to make it better and also what other mod should I have on my Destroyer Axe i.e. Should it be 'Shocking Destroyer Axe of Fortitude?'

Thanks for all help in advance and I appreciate all of it... the reason im not going for the typical 20/20 15/50 +30 Axe is because I have 3 greens (Victo's,Murakias and Deldrimor) which all have that exact thing so wanted to try something different.

Much <3

WNxMrESlayer

P.s. My current build is W/N so dont bother asking what my build is atm or if i use water/fire/lightning magic because in the truth i never have and i want to try it out so all advice is wanted and needed xD :P
Wnx Mreslayer is offline   Reply With Quote
Old Aug 09, 2008, 12:40 PM // 12:40   #2
Frost Gate Guardian
 
Nibbit's Avatar
 
Join Date: Oct 2007
Location: The Netherlands
Default

why dont you just search for your awnser on a very cool site called:..............guildwarsguru? there are already threads that can help you.
Nibbit is offline   Reply With Quote
Old Aug 09, 2008, 01:00 PM // 13:00   #3
Ascalonian Squire
 
tristania289's Avatar
 
Join Date: Feb 2008
Default

They're all the same. =.=
Although I would choose Fire, because it seems that many monsters are weak to fire. But the Conjure Frost icon fits the axe. Lol...
tristania289 is offline   Reply With Quote
Old Aug 09, 2008, 01:23 PM // 13:23   #4
Krytan Explorer
 
Akroma Angel NL's Avatar
 
Join Date: Nov 2007
Guild: [LLL]
Profession: W/
Default

i think schocking or fire
Akroma Angel NL is offline   Reply With Quote
Old Aug 09, 2008, 01:37 PM // 13:37   #5
Furnace Stoker
 
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
Default

Any would be good just for damage so your choice comes down to asthetics or if you need a specific damage type for an effect.


Under the right conditions you can interrupt skills with cold damage.
gremlin is offline   Reply With Quote
Old Aug 09, 2008, 04:30 PM // 16:30   #6
Jungle Guide
 
TheodenKing's Avatar
 
Join Date: Jun 2008
Location: DoA
Guild: Dark Order of Retarded Knights (doRk)
Profession: N/Me
Default

It really depends on where you plan on using it. If you AB a lot, or face high-armored opponents, shocking is a little better.

If you are facing creatures with resistence to fire, then use cold.
If you are facing ice elementals, then use fire, etc

If you go with fire, consider utilizing Mark of Rodgorts so that everything you strike will burn. If energy is an issue, have a hero bring it. Regardless, have some axe attacks that strike multiple foes, since you are doing extra damage from the conjure spell.
TheodenKing is offline   Reply With Quote
Old Aug 09, 2008, 04:45 PM // 16:45   #7
Furnace Stoker
 
Bobby2's Avatar
 
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
Default

Test all the Conjures to see which animation you like best.
Bobby2 is offline   Reply With Quote
Old Aug 09, 2008, 04:50 PM // 16:50   #8
Krytan Explorer
 
You just got tomahawked's Avatar
 
Join Date: Nov 2006
Location: H-Town
Guild: The Battle Bakery [vPie]
Profession: N/
Default

not fire. because in pvp some flag runners run ice prison and it ends if they take fire damage so any but fire.
You just got tomahawked is offline   Reply With Quote
Old Aug 10, 2008, 01:01 AM // 01:01   #9
Furnace Stoker
 
Crom The Pale's Avatar
 
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
Default

Lightning is the best in general as you can run [shock] or [shell shock] as well.

Keep in mind that you should not be using more than 2 skills from your secondary, and if your in PvE you'll likely just use 1 + a PvE only skill.

While conjures boost your damage your not going to be specing more than 8-10 points in thier attribute so the skills won't deliver as much of a punch as war attack skills will. Look to skills that have a secondary purpose (cause a condition/knockdown).
Crom The Pale is offline   Reply With Quote
Old Aug 10, 2008, 03:38 AM // 03:38   #10
Administrator
 
Marty Silverblade's Avatar
 
Join Date: Jun 2006
Default

Generally, it doesn't really matter. I'd make a difference if you wanted one of each element so you'd have something for each monster type, but I don't see the need to do that.

You could choose depending on whether there were other skills from that element you were interested in, but I can't think of any I'd want specifically. [[Shock] is good for the interrupt (not used for the damage), so I wouldn't worry about that. [[Mark of Rodgort] belongs on a midliner.
__________________
Marty Silverblade is offline   Reply With Quote
Old Aug 10, 2008, 03:43 AM // 03:43   #11
Krytan Explorer
 
itsvictor's Avatar
 
Join Date: Jan 2008
Default

Quote:
Originally Posted by Bobby2
Test all the Conjures to see which animation you like best.
Yeah, thats what I did minus fire since most people in PvP have fire shields for those pesky eles spamming their dtaoe.
itsvictor is offline   Reply With Quote
Old Aug 10, 2008, 10:19 AM // 10:19   #12
Frost Gate Guardian
 
Join Date: Apr 2008
Location: London
Guild: Warrior Nation [WNx]
Profession: W/Mo
Default

Ok First off: Thank you EVERYONE for ALL of your help. I really appreciate it

@Nibbit: Thanks, I searched the forum and found some other helpful topics which helped me see the dis/advantages of each conjure but didnt manage to answer my question about a skill to use in conjuction with a conjure which a couple people in this topic have managed to do

@tristania289: Yeah, I was going to go for Frost when I was first looking for a conjure simply because of the icon lol... But then I went for shocking because it has a couple more uses for me

@Akroma Angel NL: Well yes, I mean those 2 are the only ones that have had a secondary skill mentioned to use in conjuction with it

@gremlin: Can you please explain what are the 'right conditions' to interrupt with cold damage?

@TheodenKing: I think I will be using this axe for mainly PvP stuff but I guess I'll use it in the Ring Of Fire and Dragon's Lair (Prophecies)... Ring Of Fire if theres a winter ranger so we can do more damage to the hot beasties and Dragons Lair to get around the final boss's elite skill Mark of Rodgort at energy 15 cost seems a bit too hefty for me a warrior with about 22-23 energy :P

@Bobby2: I think that Conjure Lightning looks the best with the rest of my axe skills which are kind of yellow and blackie :P

@You just got tomahawked: Was that rhetorical? :P

@Crom The Pale: Well seeing as I only have Prophecies I think I will use Shock in conjuction with Conjure Lightning which inflicts a useful KD. Thanks

@Marty Silverblade: I agree about Shock and tbh I think Mark of Rodgort is just too hefty for a warrior but it might come in handy if a fire ele worked in conjuction with a war wielding a fiery wep.

@itsvictor: Thank you, you reduced it from shocking/fiery to shocking.. so thank you very much and to make it all the better I already had a shocking axe haft in my storage on a gold wep i found in UW Yay to convenience





So my build atm is:

Axe Mastery: 12 +1 +1
Strength: 9 +1
Air Magic: 8

[Conjure Lightning] [Eviscerate] [Executioner's Strike] [Disrupting Chop] [Shock] [Frenzy] [Rush] [Resurrection Signet]

Weapon:
Shocking Destroyer Axe of Fortitude (+30) (15/50) (Deals Lightning Damage)

Shield:
Deldrimor Strength Shield (Green)... I didnt invest any thought into my shield but I might go for a Tanzits Defender...

Runes:
Minor Axe Mastery (On an Axe Mastery Helm.)
Restoration/Superior Absorb (I dont know which is better for general PvP) :P
Minor Strength
Clarity
Superior Vigor


Insignias:
Survivor
Radiant
Survivor
Radiant
Stonefist



So now I ask you:

What should I change in my build and anything about it that includes my armour, runes, weapon and ofcourse the skills themselves.

Much <3 and Thanks

WNxMrESlayer
Wnx Mreslayer is offline   Reply With Quote
Old Aug 10, 2008, 12:05 PM // 12:05   #13
Furnace Stoker
 
Crom The Pale's Avatar
 
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
Default

Your build and attributes are fine, I might suggest you change Res Sig for [for great justice] or [bulls strike].

For shield I would suggest getting a few with the +10 Armor vs X (fire, lighting, piercing are the 3 I find most usefull)

Absorbtion runes are a waste most of the time, grab a Vitea rune the extra hp will be more usefull.

You can lose the Raidiant insignias for more Survivor's, you wont be using conjure often enough for energy to be any sort of problem, and Shock is there for KD only, DO NOT SPAM IT.
Crom The Pale is offline   Reply With Quote
Old Aug 11, 2008, 11:44 AM // 11:44   #14
Frost Gate Guardian
 
Join Date: Apr 2008
Location: London
Guild: Warrior Nation [WNx]
Profession: W/Mo
Lightbulb Thank you Crom The Pale

O.k. so this is my build after configuring it to the advice from Crom The Pale.

Axe Mastery: 12 +1 +1
Strength: 9 +1
Air Magic: 9

[Conjure Lightning][For Great Justice][Eviscerate][Executioner's Strike][Disrupting Chop][Shock][Frenzy][Rush]


Weapon:
Shocking Destroyer Axe of Fortitude (+30) (15/50) (Deals Lightning Damage)

Shield:
Will try to get some shields with +10 Armour VS. Elemental Dmgs.

Runes:
Minor Axe Mastery (On an Axe Mastery Helm.)
Vitae
Minor Strength
Clarity
Superior Vigor


Insignias:
Survivor
Survivor
Survivor
Survivor
Stonefist



So now I ask you...once again:

What should I change in my build and anything about it that includes my armour, runes, weapon and ofcourse the skills themselves.

Much <3 and Thanks

WNxMrESlayer
Wnx Mreslayer is offline   Reply With Quote
Old Aug 11, 2008, 12:50 PM // 12:50   #15
Forge Runner
 
Bowstring Badass's Avatar
 
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
Default

Just for general use I would suggest a zealous axe so when your conjure is down (for who knows why) or was stripped you can get your energy back.
Bowstring Badass is offline   Reply With Quote
Old Aug 11, 2008, 01:42 PM // 13:42   #16
Furnace Stoker
 
Crom The Pale's Avatar
 
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
Default

You have the build now the hard part comes, learning how to use it properly.

In TA you can fine toon your build and learn how to work with a team, take guildies/friends not a PUG for best results.

Despite what many people will tell you GuildWars is very much a Skill based game. You will need to learn how to pick targets, time spikes, knocklock/quarterknock and several other aspects to PvP that take time and lots of practice with teamates to perfect.

Thats all assuming your after some HighEnd GvG action, if your just gonna mess around in RA or AB then go for it and have fun!
Crom The Pale is offline   Reply With Quote
Old Aug 11, 2008, 07:58 PM // 19:58   #17
Desert Nomad
 
A Leprechaun's Avatar
 
Join Date: Feb 2006
Profession: W/
Default

Quote:
Originally Posted by TheodenKing
If you AB a lot, or face high-armored opponents, shocking is a little better.
I'd just like to clear up the fact that lightning damage does not have any inherent armour penetration.

~A Leprechaun~
A Leprechaun is offline   Reply With Quote
Old Aug 11, 2008, 11:22 PM // 23:22   #18
Furnace Stoker
 
Crom The Pale's Avatar
 
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
Default

By High armor I read Wars in which case any elemental damage will grant you the 20 armor points they only get vs physical damage.
Crom The Pale is offline   Reply With Quote
Old Aug 11, 2008, 11:24 PM // 23:24   #19
Alcoholic From Yale
 
Snow Bunny's Avatar
 
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
Default

Run [conjure frost] because Polly does it.
Snow Bunny is offline   Reply With Quote
Old Aug 12, 2008, 06:26 AM // 06:26   #20
Will Bull's Strike for $!
 
_Nihilist_'s Avatar
 
Join Date: Apr 2006
Location: Isle of the Dead
Default

Cold damage can interrupt an opponent that is hexed with either:

[Spinal Shivers]

or

[Shivers of Dread]

Both of these are Necro hexes, and both are better carried a Necro caster. But yes, when hexed, if they are struck by cold damage *while using a skill*, they are interrupted, and the Hexer loses energy, or the hex ends prematurely.
_Nihilist_ is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Question, Conjure Frost vs Conjure Lightning Daluz Gladiator's Arena 24 Jun 06, 2008 11:05 PM // 23:05
Conjure ... c4sped The Campfire 1 Jul 29, 2005 06:37 PM // 18:37
lawman Gladiator's Arena 24 Jun 17, 2005 09:51 PM // 21:51
Witchfinder General The Campfire 2 May 05, 2005 10:10 PM // 22:10
elorei The Campfire 7 May 02, 2005 08:57 AM // 08:57


All times are GMT. The time now is 02:16 PM // 14:16.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("