Aug 09, 2008, 12:03 PM // 12:03
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#1
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Frost Gate Guardian
Join Date: Apr 2008
Location: London
Guild: Warrior Nation [WNx]
Profession: W/Mo
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Conjure [?????] for Axe?
Ok well its common knowledge to run a conjure with an ele mod... Otherwise it doesnt make sense [Conjure flame] with a fiery mod [Conjure Frost] with a icy mod and [conjure lightning] with a shocking mod... in my case this is with a Gold Destroyer Axe with the 15/50 it came with and no other mods yet attached.
I was wondering what elemental mod would be best for it and if i could use any other ele skills in conjuction with the conjure to make it better and also what other mod should I have on my Destroyer Axe i.e. Should it be 'Shocking Destroyer Axe of Fortitude?'
Thanks for all help in advance and I appreciate all of it... the reason im not going for the typical 20/20 15/50 +30 Axe is because I have 3 greens (Victo's,Murakias and Deldrimor) which all have that exact thing so wanted to try something different.
Much <3
WNxMrESlayer
P.s. My current build is W/N so dont bother asking what my build is atm or if i use water/fire/lightning magic because in the truth i never have and i want to try it out so all advice is wanted and needed xD :P
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Aug 09, 2008, 12:40 PM // 12:40
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#2
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Frost Gate Guardian
Join Date: Oct 2007
Location: The Netherlands
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why dont you just search for your awnser on a very cool site called:..............guildwarsguru? there are already threads that can help you.
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Aug 09, 2008, 01:00 PM // 13:00
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#3
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Ascalonian Squire
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They're all the same. =.=
Although I would choose Fire, because it seems that many monsters are weak to fire. But the Conjure Frost icon fits the axe. Lol...
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Aug 09, 2008, 01:23 PM // 13:23
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#4
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Krytan Explorer
Join Date: Nov 2007
Guild: [LLL]
Profession: W/
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i think schocking or fire
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Aug 09, 2008, 01:37 PM // 13:37
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#5
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Any would be good just for damage so your choice comes down to asthetics or if you need a specific damage type for an effect.
Under the right conditions you can interrupt skills with cold damage.
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Aug 09, 2008, 04:30 PM // 16:30
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#6
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Jungle Guide
Join Date: Jun 2008
Location: DoA
Guild: Dark Order of Retarded Knights (doRk)
Profession: N/Me
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It really depends on where you plan on using it. If you AB a lot, or face high-armored opponents, shocking is a little better.
If you are facing creatures with resistence to fire, then use cold.
If you are facing ice elementals, then use fire, etc
If you go with fire, consider utilizing Mark of Rodgorts so that everything you strike will burn. If energy is an issue, have a hero bring it. Regardless, have some axe attacks that strike multiple foes, since you are doing extra damage from the conjure spell.
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Aug 09, 2008, 04:45 PM // 16:45
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#7
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Test all the Conjures to see which animation you like best.
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Aug 09, 2008, 04:50 PM // 16:50
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#8
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Krytan Explorer
Join Date: Nov 2006
Location: H-Town
Guild: The Battle Bakery [vPie]
Profession: N/
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not fire. because in pvp some flag runners run ice prison and it ends if they take fire damage so any but fire.
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Aug 10, 2008, 01:01 AM // 01:01
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#9
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Lightning is the best in general as you can run [shock] or [shell shock] as well.
Keep in mind that you should not be using more than 2 skills from your secondary, and if your in PvE you'll likely just use 1 + a PvE only skill.
While conjures boost your damage your not going to be specing more than 8-10 points in thier attribute so the skills won't deliver as much of a punch as war attack skills will. Look to skills that have a secondary purpose (cause a condition/knockdown).
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Aug 10, 2008, 03:38 AM // 03:38
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#10
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Administrator
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Generally, it doesn't really matter. I'd make a difference if you wanted one of each element so you'd have something for each monster type, but I don't see the need to do that.
You could choose depending on whether there were other skills from that element you were interested in, but I can't think of any I'd want specifically. [[Shock] is good for the interrupt (not used for the damage), so I wouldn't worry about that. [[Mark of Rodgort] belongs on a midliner.
__________________
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Aug 10, 2008, 03:43 AM // 03:43
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#11
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Krytan Explorer
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Quote:
Originally Posted by Bobby2
Test all the Conjures to see which animation you like best.
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Yeah, thats what I did minus fire since most people in PvP have fire shields for those pesky eles spamming their dtaoe.
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Aug 10, 2008, 12:05 PM // 12:05
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#13
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Your build and attributes are fine, I might suggest you change Res Sig for [for great justice] or [bulls strike].
For shield I would suggest getting a few with the +10 Armor vs X (fire, lighting, piercing are the 3 I find most usefull)
Absorbtion runes are a waste most of the time, grab a Vitea rune the extra hp will be more usefull.
You can lose the Raidiant insignias for more Survivor's, you wont be using conjure often enough for energy to be any sort of problem, and Shock is there for KD only, DO NOT SPAM IT.
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Aug 11, 2008, 11:44 AM // 11:44
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#14
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Frost Gate Guardian
Join Date: Apr 2008
Location: London
Guild: Warrior Nation [WNx]
Profession: W/Mo
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Thank you Crom The Pale
O.k. so this is my build after configuring it to the advice from Crom The Pale.
Axe Mastery: 12 +1 +1
Strength: 9 +1
Air Magic: 9
[Conjure Lightning][For Great Justice][Eviscerate][Executioner's Strike][Disrupting Chop][Shock][Frenzy][Rush]
Weapon:
Shocking Destroyer Axe of Fortitude (+30) (15/50) (Deals Lightning Damage)
Shield:
Will try to get some shields with +10 Armour VS. Elemental Dmgs.
Runes:
Minor Axe Mastery (On an Axe Mastery Helm.)
Vitae
Minor Strength
Clarity
Superior Vigor
Insignias:
Survivor
Survivor
Survivor
Survivor
Stonefist
So now I ask you...once again:
What should I change in my build and anything about it that includes my armour, runes, weapon and ofcourse the skills themselves.
Much <3 and Thanks
WNxMrESlayer
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Aug 11, 2008, 12:50 PM // 12:50
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#15
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Just for general use I would suggest a zealous axe so when your conjure is down (for who knows why) or was stripped you can get your energy back.
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Aug 11, 2008, 01:42 PM // 13:42
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#16
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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You have the build now the hard part comes, learning how to use it properly.
In TA you can fine toon your build and learn how to work with a team, take guildies/friends not a PUG for best results.
Despite what many people will tell you GuildWars is very much a Skill based game. You will need to learn how to pick targets, time spikes, knocklock/quarterknock and several other aspects to PvP that take time and lots of practice with teamates to perfect.
Thats all assuming your after some HighEnd GvG action, if your just gonna mess around in RA or AB then go for it and have fun!
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Aug 11, 2008, 07:58 PM // 19:58
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#17
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Desert Nomad
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by TheodenKing
If you AB a lot, or face high-armored opponents, shocking is a little better.
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I'd just like to clear up the fact that lightning damage does not have any inherent armour penetration.
~A Leprechaun~
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Aug 11, 2008, 11:22 PM // 23:22
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#18
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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By High armor I read Wars in which case any elemental damage will grant you the 20 armor points they only get vs physical damage.
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Aug 11, 2008, 11:24 PM // 23:24
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#19
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Run [conjure frost] because Polly does it.
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Aug 12, 2008, 06:26 AM // 06:26
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#20
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Cold damage can interrupt an opponent that is hexed with either:
[Spinal Shivers]
or
[Shivers of Dread]
Both of these are Necro hexes, and both are better carried a Necro caster. But yes, when hexed, if they are struck by cold damage *while using a skill*, they are interrupted, and the Hexer loses energy, or the hex ends prematurely.
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